AntiVoid
Holds position packets when you start falling into the void
Modules
Every module in the client and what it does. A key means it's bound by default; bind the rest
from the GUI or with .bind.
Getting around, from sprinting to elytra flight and AFK boat highways.
Holds position packets when you start falling into the void
Walks in one direction without holding the key
Holds jump while sprinting to keep the vanilla sprint-jump boost
AFK-safe ice highway travel: full-lane hazard scanning and a guaranteed full stop
Automatic elytra takeoff and firework boosts, without faking any movement
Elytra flight with jump takeoff, altitude hold and full steering
Speed up horses, pigs, striders, camels and boats you control (not Grim)
Climb ladders, vines and scaffolding faster (not Grim)
Falls faster once you are already on the way down
Move faster in water and lava (not Grim)
Free movement through the air
Jump higher (not Grim)
Steers you into the nearest safe hole without touching your view
Fast, grippy movement on ice (not Grim)
Walk, jump and sprint while a screen is open
Walk on water: swim at the surface (Grim-safe) or stand on it (not Grim)
Jump much further (not Grim)
Removes the cooldown between consecutive jumps
Jumps automatically at the very edge of a block
Stops you walking off edges: sneaks at the edge, or clips on non-Grim servers
Move faster than vanilla, within Grim's allowance or outright
Automatically sprints
Step up blocks: raises step height, or jumps ledges for you (Grim-safe)
Crystal PvP, auras, bows and the blocks that keep you safe in a hole.
Ratio-gated respawn anchor aura with split place, charge and detonate timing
Ignores bots when picking combat targets
Wears your best armour, scored by protection and what you are fighting
Releases a drawn bow or trident as soon as it is charged
Breaks the target's surround and feeds the hole to AutoCrystal
Holds down a click at a chosen rate
Places and breaks end crystals on your target, within the damage, health and totem limits you set
Times mace smashes for the fall bonus and the critical
Throws splash healing potions when your health drops
Holds a totem when a fall, a crystal or low health could kill you
Traps a target in obsidian, head first
Places cobwebs on a target's feet and head
Places and detonates beds on targets where beds explode
Fills the crystal spots that would damage you, worst first
Aims your bow at a target, allowing for drop and movement
Holds attacks until they land as fully charged critical hits
Fills holes near your target so they cannot use them
Throws an ender pearl from the hotbar, then turns itself off
Attacks entities in reach, timed to the weapon's full charge
Removes the client cooldowns after a missed swing and between block breaks
Shoots your beneficial tipped arrows up so they land on you
Fills the holes around you so nobody can use them against you
Places obsidian around your head
Webs your own feet, when an enemy comes close or always
Places and maintains obsidian around your feet
Attacks what your crosshair is on once your weapon is charged
Reduces or cancels knockback
Packet and timing tricks that bend what the server allows.
Cancels or slows the rise from levitation
Reports players who leave the tab list without leaving the world
Keeps your rotation through a chorus fruit teleport
Asks the server for chunks faster than the client would
Mine while using an item, and use an item while mining
Drops cosmetic packets when the outgoing rate is about to get you kicked
Withholds a finished break and releases it on demand
Delays your KeepAlive replies so the server reports a higher ping than you have
Suppresses movement packets while standing in a portal
Extends how far the client will try to interact
Stores ticks while you stand still and spends them in a burst when you move
Speeds up or slows down the client tick clock
Keeps items in the crafting grid as extra inventory space
Seeing more: ESPs, nametags, trails, the HUD and the camera.
Replaces the vanilla block outline with a coloured, animated one
Renders player skeletons through walls
Shows chunk and region-file boundaries
Stacks repeated boss bars into one with a count, and shrinks or trims them
Traces the path you have walked
Shows blocks being broken, with the break progress drawn into the box
Recolours players, crystals and mobs, through walls if you like
A conical hat floating over players' heads
Highlights the surround blocks you could mine and crystal an enemy through
A custom crosshair with gap, outline, dynamic spread and a cooldown bar
Highlights entities through walls
More players in the tab list, friends first, ping as numbers
Orbit the camera around you without turning your body
Flies the camera around while your body stays put
Overrides gamma for full brightness
Recolours the enchantment glint on items and armour
Draws the module list, the watermark and the on-screen readouts
Marks hits that actually landed, with the damage they did
Highlights safe holes
Lightning, particles and sound where something dies
Marks where hostile mobs can spawn
Shows the owner's name over tamed animals
Draws a name of your choosing in place of your own
Gear, durability, health, pops and ping over players' heads
Removes visual clutter
Colours the blocks at your sides by how safe they are while you are phased
Ghost pop models for totems and crystals
Highlights specific blocks in render distance
Recolours the sky, the horizon, the fog and the clouds
Highlights chests, shulkers and other storage through walls
Shows the current target's model, name, distance, ping and health
Choose the time of day your client shows
Previews shulker boxes, your ender chest and maps in their tooltips
Draws lines to entities
Glowing ribbons behind players and projectiles
Shows where bows, pearls and potions will land, yours, other players' and those already flying
Marks 1x2 tunnels dug by players
Third-person camera passes through blocks, at any distance
Moves, turns and scales the items in your hands
Marks columns that fall through the bedrock into the void
Marks saved positions with a beam, a label and a distance
Hides every block except the ones in the list
Eases the field of view in and out
Your inventory, your hands and staying alive.
Saves hunger while you run, on servers without Grim
Legit automatic breeding for survival servers
Eats when hungry, and golden apples when hurt or burning
Human-like, reliable farming
Legit automatic fishing
Disconnects automatically under dangerous conditions
Mounts the nearest boat, minecart, horse, pig or strider
Uses renamed name tags on nearby mobs
Respawns automatically after death
Shears nearby sheep with shears from your hotbar
Switches to the best tool while you mine
Makes the listed trades whenever a villager's trading screen is open
Throws experience bottles to keep Mending gear repaired
Takes everything out of containers you open, or puts everything in
Swaps between chestplate and elytra on a keypress
Removes the cooldown between item uses
Drops the items you list as junk
Middle-click in an inventory or chest to sort it
Switches off a tool before its last use breaks it
Mine through entity hitboxes while holding a tool
Prevents fall damage: water bucket catch, or an on-ground spoof
Stops your right-click opening listed blocks, or beds and anchors where they explode
Ignores server-side rotation packets
Prevents slowdown when using items
Keeps a totem, a crystal or a golden apple in your offhand
Refills hotbar stacks from your inventory before they run out
Locks your yaw and pitch to a fixed angle or the nearest step
Digging, building and finding things in the world.
Places blocks in mid-air where you look
Mines a fixed corridor in the direction you were facing
Clears the space around you: a room-shaped volume that follows your feet
Digs, floors and repairs a highway along a locked axis
Marks chunks the server generated fresh instead of loading from disk
Digs straight down, or clears a sphere or cube around you
Places blocks beneath you as you walk
Plugs lava and water sources around you with blocks
Mines faster: removes the delays, or mines in the background after one click
Scores loaded chunks for storage density and logs likely stashes
Chat, alerts, Discord, reconnecting, and odds and ends like signs and sounds.
Announces distance walked, blocks mined and placed, and food eaten
Swings, sneaks, jumps or turns now and then so the server does not kick you as idle
Spins or jitters the rotation other players see, without moving your camera
Asks before the Disconnect button leaves the server
Warns when your armour, or a friend's, is close to breaking
Reconnects to the last server after a disconnect
Replies to whispers with a message of your choosing
Fills in every sign you place with your text
Timestamps, greentext, a chat suffix, coordinate leak protection and a longer history
Freezes your position server-side, then releases the held movement at once
Hides duplicate, spammed and advertising chat messages
Logs your coordinates when you die or disconnect
Shows what you're doing in Delicate on your Discord profile
Spawns a practice dummy that takes crystal and melee damage like a real player
Drops cosmetic packets to survive laggy areas
Middle click: friend a player, pearl, rocket or experience into the air
Lets you use chat and inventories inside Nether portals
Reports the vanilla client brand to servers
Flickers your skin layers on and off
Mutes the sounds you list by id
Sends Delicate chat messages at a steady background interval
Alerts when players enter or leave render distance and marks where they logged out
Settings the whole client shares.
Server rules every module obeys: Grim checks, 2b2t's packet limiter and a Grim self-check
Wears a custom cape from a PNG in config/delicate/capes
Shared palette every colour setting can sync to: Primary, Secondary, Accent, Rainbow and Gradient
Shows the vanilla movement budget, your packet rate and how often the server corrects you
Chat messages for module toggles, totem pops, deaths after pops, and players joining or leaving
Logs packets to delicate-packets.log for offline analysis
Shared shape, thickness, fade and animation for every box the client draws
Shared rotation behaviour: move fix, smoothing and GCD
No module matches that. Try a shorter word.